FLOW3D simulation of waves moving a ship on the water. In this example, the STL information for the ship is read directly from the FLSGRF file, which means that as the location of the ship changes with time, so does the ship in EnSight. Multiple viewports are used here to show wave height on the lower viewport, and a fancier texture map image of the water on the upper viewport. Here, texture map image of water is applied to the surface of the water to make it look closer to real water.
ship stabilityflow3densightceimultiple viewportstexture mapSTLFLSGRF